First, I would like to start off by saying that Google Sign-In has changed quite a bit in the last year or so and we have been tracking the changes pretty closely. The recent changes to Google Play Games and deeper integrations with Firebase have introduced some challenges with the Google Sign-In process with PlayFab and I am totally stoked to announce that we have a great solution as we move forward with the new Google Play Games and Firebase FCM era.
PlayFab User Roles
PlayFab now supports roles as a more efficient way to manage user permissions within the Game Manager. We’re happy to have finally added this feature, since it’s been one of the most frequently requested features up till now.
We have published new getting started guides for most of our SDKs. These guides are each SDK specific, and have detailed instructions on how to install any environment, hook up the cooresponding PlayFab SDK, and make your first Login API call.
Today we’re excited to be announcing the most powerful and versatile pair of LiveOps features we’ve created yet – Bulk Actions and Scheduled Tasks.
We are pleased to announce PlayFab API permission policies. These allow you to enforce fine grained control over which API calls are forbidden and which are allowed. This is a powerful tool to help you prevent hacking and cheating for your game by disabling or restricting APIs which are unneeded.
We are building a replacement, which will try to address many of these issues. See our Github page for a sneak preview of this replacement.
We have introduced a wide range of upgrades to the C# SDK:
We recently released our Lua SDK, and promised integration with the Corona game engine. We’re happy to announce that our PlayFab SDK for Corona is now available via the Corona marketplace.
For a Quick-Start guide to using the Corona plugins, see our Corona readme on GitHub: https://github.com/PlayFab/LuaSdk/tree/master/Corona
Page 1 of 16