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Latest news and updates from the PlayFab developers

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Using Google Sign-in with PlayFab

Feb 1, 2017 by Marco Williams

First, I would like to start off by saying that Google Sign-In has changed quite a bit in the last year or so and we have been tracking the changes pretty closely. The recent changes to Google Play Games and deeper integrations with Firebase have introduced some challenges with the Google Sign-In process with PlayFab and I am totally stoked to announce that we have a great solution as we move forward with the new Google Play Games and Firebase FCM era.

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New TypeScript SDKs

Jan 30, 2017 by Paul Gilmore

We have created TypeScript typings for our JavaScript and Node SDKs. We’ve also created a new repository to store TypeScript typings for our CloudScript environment.

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User Roles on Developer Accounts

Jan 9, 2017 by Marco Williams

PlayFab User Roles

PlayFab now supports roles as a more efficient way to manage user permissions within the Game Manager. We’re happy to have finally added this feature, since it’s been one of the most frequently requested features up till now.

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New SDK Getting Started Guides

Jan 6, 2017 by Paul Gilmore

We have published new getting started guides for most of our SDKs. These guides are each SDK specific, and have detailed instructions on how to install any environment, hook up the cooresponding PlayFab SDK, and make your first Login API call.

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Windows Sdk Update Released

Dec 13, 2016 by Paul Gilmore

As we discussed in our recent blog, we are releasing a major update to our Windows SDK. This update is complete. You can get the latest version by installing the NuGet package, via Visual Studio.

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Introducing API Permission Policies

Nov 21, 2016 by Zach Stone

We are pleased to announce PlayFab API permission policies. These allow you to enforce fine grained control over which API calls are forbidden and which are allowed. This is a powerful tool to help you prevent hacking and cheating for your game by disabling or restricting APIs which are unneeded.

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