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Watch the day #2 Live Stream of our Developer Workshop

Jul 29, 2016 by James Gwertzman

Watch the live stream for day #2! Schedule for today: Building a Multiplayer Game Server for PlayFab. Marco Williams PlayStream Deep Dive. Matt Augustine Developer Case Study: Orion Project. David Prassel From Dev to Live: Game Lifecycle. Melissa Benua / Brendan Vanous Using Data to Test Effectively. Damon Danieli, Appuri PlayFab Dev/Test Process. Melissa Benua

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Watch the Live Stream of our first Developer Workshop: July 28-29

Jul 26, 2016 by James Gwertzman

Starting this Thursday at 9:00 AM PST, we will be kicking off our inaugural two-day-long PlayFab Developer Workshop. Tickets are still available, but we will also be live streaming the event for developers who cannot make it to Seattle in person. We will be sharing our roadmap, an architecture review, best practices, a live Q&A with the engineering team, and much more. Make sure to tune in this Thursday and Friday (July 28 & 29).

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Webinar wrap-up: Getting started with Unity and PlayFab - Unity player login

Oct 23, 2015 by thom

Learn the basic functions your game will need for a Unity player login. Also, learn where you can find player data in the PlayFab Game Manager and how to grant additional virtual currency. Looking for the Unity and PlayFab sample code from the webinar? Click here Looking for the player login flow chart? Click here Looking for the slides? Cick here Didn’t make it? Watch the video above. Upcoming Webinars Getting started with Unity and PlayFab: In-app purchases (Thursday November 5, 2015 10-11AM PST/1-2 PM EST)

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Webinar wrap-up: Live Game Ops Academy - Monetization

Oct 23, 2015 by thom

The PlayFab Live Game Ops Academy is the place to learn the key concepts for success with your live game operations. We know that operating a live game is hard, and there’s a huge gap in performance between the top-grossing game developers and everyone else. The PlayFab Live Game Ops Academy is designed to help teach the skills that you need to close this gap. If there is one word that can bring chills to many game developers, it’s monetization.

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Webinar Wrap-up: Advanced Cloud Script

Oct 16, 2015 by thom

Cloud Script is custom logic written in JavaScript and hosted in the PlayFab service. Games can use this to have server-authoritative logic without the hassles and expense of creating and hosting a full game server. Cloud Script has full access to the PlayFab Server API methods. It enables adding a huge range of game specific features to your title, including ways to do things like granting player rewards, running validation checks to help prevent cheating, or computing the outcome of interactions between players, so that a hacked client can’t cheat others (or you).

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Webinar Wrap-up: Unity and PlayFab: Getting Started

Oct 9, 2015 by thom

Join this webinar to get started with Unity and PlayFab. From showing you the tools you need to walk you through creating a PlayFab account, provisioning your first game, setting up Unity files, adding virtual currency, and editing your game catalog. This absolute beginner webinar is ideal for those just getting started with Unity and PlayFab. Looking for the Unity and PlayFab sample code from the webinar? Click here

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Webinar wrap-up: Live Game Ops Academy - User acquisition

Oct 2, 2015 by thom

The PlayFab Live Game Ops Academy is the place to learn the key concepts for success with your live game operations. We know that operating a live game is hard, and there’s a huge gap in performance between the top-grossing game developers and everyone else. The Live Game Ops Academy is designed to help teach the skills that you need to close this gap.  You can learn more here. An effective user acquisition strategy is the holy grail of live game operations.

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Webinar Wrap-up: What’s in the box? Creating chance mechanics and rewards

Sep 18, 2015 by thom

Chance mechanics combine the random rewards of a slot machine with the passion behind collectibles. They’re used in many of the most successful free to play games, particularly in Japan where the technique is known as “Gacha.” While it takes an engaged player time and game play to complete an entire set of collectibles, the trick is to make it fun for them to do so. In this webinar you will learn how to use PlayFab’s loot tables, bundles, and containers to build chance mechanics for your own game.

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Webinar Wrap-up: Getting started with Cloud Script

Sep 11, 2015 by thom

Get the security and flexibility of custom game logic without the cost and hassle of running your own game servers. Make changes to your game without recertifying and protect against client-side cheating. With PlayFab’s Cloud Script you can easily create and experiment with custom rewards for your players or use it to resolve interactions between players. In this webinar we will show you how to get started using Cloud Script to easily extend your game.

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Webinar wrap-up: Getting started with PlayFab

Aug 25, 2015 by Lori Smith

Isn’t it time to see what bomb-proof backend systems and world-class game management tools look like? Join us to learn why PlayFab is the fast and cost effective way to build, launch, and grow your mobile, PC or console game. In this webinar we will show how to get started using our cloud-based backend services built exclusively for live games. Didn’t make it? Watch the video above. Upcoming webinars Learn more about our upcoming webinars by visiting the new https://playfab.

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