There are no rewards for starting games, only for finishing them. More than anyone else on a game development team, this is the producer’s job: Getting the game done. Getting the game done means making sure that everything - art, features, design decisions, UI elements, platform requirements, integrations, updates - gets decided on, planned, built, tested, bug-fixed, past cert, signed off on, translated, shipped, maintained, and updated. And that all of the preceding happens on schedule, under budget, and without hiring more people or lowering quality control.
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