New Features

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  • Introducing Bulk Actions and Scheduled Tasks

    Nov 28, 2016 by James Gwertzman

    Today we’re excited to be announcing the most powerful and versatile pair of LiveOps features we’ve created yet – Bulk Actions and Scheduled Tasks.

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  • Introducing API Permission Policies

    Nov 21, 2016 by Zach Stone

    We are pleased to announce PlayFab API permission policies. These allow you to enforce fine grained control over which API calls are forbidden and which are allowed. This is a powerful tool to help you prevent hacking and cheating for your game by disabling or restricting APIs which are unneeded.

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  • PlayFab SDK Now Available for Corona

    Oct 4, 2016 by Paul Gilmore

    We recently released our Lua SDK, and promised integration with the Corona game engine. We’re happy to announce that our PlayFab SDK for Corona is now available via the Corona marketplace. Quick Start:
    For a Quick-Start guide to using the Corona plugins, see our Corona readme on GitHub:

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  • Introducing... Xsolla!

    Sep 29, 2016 by Melissa Benua

    PlayFab is excited to welcome Xsolla into our Add-Ons Marketplace. This payment provider joins PayPal in providing a platform-agnostic way to receive and process payments in your game – from anywhere in the world! With in-game promotions, over 100 currencies, over 600 payment options, and industry-leading anti-fraud technology, Xsolla facilitates your business in every market.

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  • Put an end to 'A$$W$PE wants to be your friend'

    Jul 25, 2016 by James Gwertzman

    We’re really excited about our newest marketplace add-on, from CommunitySift, which adds the ability to block display names that contain profanity. We think every game that uses the Display Name feature is going to want to turn this feature on — manual policing of your community is now a thing of the past. CommunitySift is a leader in helping keep online communities safe from trolls, cyberbullying, and abuse. Their full solution is very powerful, but requires custom engineering work, and is not typically available to small developers.

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  • Announcing Twitch Integration

    Jul 14, 2016 by James Gwertzman

    Today we’re happy to announce support for Twitch authentication with PlayFab. You can now authenticate players in your game using their Twitch credentials. We have also added four new API calls: LoginWithTwitch, LinkTwitch, UnlinkTwitch, and GetPlayFabIDsFromTwitchIDs. To use Twitch integration with PlayFab: Create your developer account on Twitch, and retrieve your Client ID. Visit the PlayFab Add-on pagefor Twitch and click “Install.” Enter your Client ID, and click “Install” again.

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  • Introducing our new usage limits system

    Jun 28, 2016 by James Gwertzman

    (Edited on July 13 to reflect the new self-serve upgrade system.) Our usage limits have been a frequent topic of conversation since their introduction six months ago. Developers want to know exactly what the limits are, how they are enforced, how their current and planned usage stacks up against them, and how they can be increased. Today we are announcing a big upgrade to our limits system, to make it more transparent and easier to work with, as well as to improve performance and stability across the platform.

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  • Introducing A/B Testing in PlayFab

    Jun 14, 2016 by James Gwertzman

    Today we’re happy to announce the beginnings of support for A/B Testing, possibly the most frequent new-feature request we get at PlayFab. The feature we’re releasing today is fairly limited, but we will be rolling out broader support for A/B testing throughout our entire platform in coming weeks and months. What is A/B testing? A/B testing is a technique for running experiments to determine the optimal setting for a particular variable.

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  • Recent improvements to the Game Manager

    May 11, 2016 by James Gwertzman

    We’ve made a bunch of improvements to the Game Manager recently. Learn about them all here. Catalog editing Catalog items can now be duplicated. On the item list screen, check the box next to one or more items and click the “duplicate” button. Catalog items can now be renamed. And when you do, we will search and replace all references to the item in bundles, containers, drop tables, and stores.

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  • Introducing Targeted Stores

    May 5, 2016 by James Gwertzman

    When we released PlayStream, we introduced the idea of Segments. Today we are announcing one of the first new features to use Segments — targeted stores. With this feature, you can change the contents of an in-game store based on the player’s segmentation Because player segments are versatile, this feature is versatile. You can target store contents based on a player’s in-game behavior, their device, their currency balances, how long it’s been since they last logged in — even the current date.

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