« All blog posts

  • Put an end to 'A$$W$PE wants to be your friend'

    Jul 25, 2016 by James Gwertzman

    We’re really excited about our newest marketplace add-on, from CommunitySift,¬†which adds the ability to block display names that contain profanity. We think every game that uses the Display Name feature is going to want to turn this feature on — manual policing of your community is now a thing of the past. CommunitySift is a leader in helping keep online communities safe from trolls, cyberbullying, and abuse. Their full solution is very¬†powerful, but requires custom engineering work, and is not typically available to small developers.

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  • Announcing Twitch Integration

    Jul 14, 2016 by James Gwertzman

    Today we’re happy to announce support for Twitch authentication with PlayFab. You can now authenticate players in your game using their Twitch credentials. We have also added four new API calls: LoginWithTwitch, LinkTwitch, UnlinkTwitch, and GetPlayFabIDsFromTwitchIDs. To use Twitch integration with PlayFab: Create your developer account on Twitch, and retrieve your Client ID. Visit the PlayFab Add-on pagefor Twitch and click “Install.” Enter your Client ID, and click “Install” again.

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  • Introducing the new Add-on Marketplace

    Dec 17, 2015 by James Gwertzman

    Last week I was very proud to announce the biggest new feature for PlayFab since we began the company — the Add-on Marketplace. As we said in the press release, we think this has the potential to be the biggest productivity boost for game developers since Unity launched its asset store in 2010. We realize that no matter how big PlayFab gets, we will never be able to meet 100% of your backend service needs.

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