How Tos

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  • Register now for first PlayFab Developer Workshop

    Jul 14, 2016 by James Gwertzman

    Tickets are still available for PlayFab’s first Developer Workshop! Sign up now for 2 information-packed days all about PlayFab. Sessions will include technical talks, round-tables, case-studies, and plenty of opportunities to chat with the PlayFab team and other developers using PlayFab. The workshop is in Seattle, at the PlayFab offices, just a few blocks from Seattle’s historic Pike Place Market. Whether you’re a developer still evaluating whether PlayFab is right for your project, deep in development on your first PlayFab-powered project, or already operating your live game on the PlayFab platform, there’s content for you.

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  • Looking for How-To Guides for Features? Check Out Our Recipes!

    May 20, 2016 by Brendan Vanous

    With so many types of data systems and ways to use them – not to mention virtual currencies and inventory, statistics, and other services, finding the best way to architect your gameplay concepts can be a challenge. While the team at PlayFab is always monitoring the forums for any questions on how to use our features to achieve your goals, and we’re constantly adding to the documentation, we also maintain a “recipe” sample repository in GitHub which provides code showing how to create some of the more common gameplay features developers have asked us about.

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  • Introducing Targeted Stores

    May 5, 2016 by James Gwertzman

    When we released PlayStream, we introduced the idea of Segments. Today we are announcing one of the first new features to use Segments — targeted stores. With this feature, you can change the contents of an in-game store based on the player’s segmentation Because player segments are versatile, this feature is versatile. You can target store contents based on a player’s in-game behavior, their device, their currency balances, how long it’s been since they last logged in — even the current date.

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  • Introducing PlayStream

    Apr 13, 2016 by James Gwertzman

    We’re thrilled to be able to unveil PlayStream, our latest addition to the PlayFab platform, and one that makes sophisticated, high-end automation of live game operations available to all game developers. PlayStream offers the following features to developers: An event pipeline which unifies the entire data flow from your game into a single data stream. The PlayFab Game Services will automatically insert events into PlayStream, and you can add custom events from your using our new WriteEvent API client and server methods.

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  • AdVenture Capitalist Post-Mortem talk

    Apr 11, 2016 by James Gwertzman

    The video of the talk we gave at GDC together with Hyper Hippo about their hit game “AdVenture Capitalist” is now live on the GDC Vault. It’s a fun talk — among other things you’ll learn how many fraudulent transactions they see each day, how much their revenue spikes when they run an event, and just why PlayStream is so cool.

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  • Executing the PlayFab API via Postman

    Nov 18, 2015 by Zac Bragg

    We are pleased to announce that we now offer a complete Postman collection for use in testing and learning the PlayFab APIs. This collection is auto-generated each time we build our SDKs, so you will always find the most up-to-date collection here. The most direct way to interact with and learn the PlayFab service is by calling our RESTful Web API methods directly. In fact, our various SDKs themselves call the Web APIs, while also providing JSON and HTTP handling, for convenience.

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  • Five Halloween events to run in your game

    Oct 28, 2015 by Brendan Vanous

    It’s Halloween week here in the States, and that means a lot of pumpkins and witches suddenly appearing in even the most unlikely of games. (The image above is from AdVenture Capitalist, which is using the holiday to launch its first event.) Holiday-themed events are always a great way to get players engaged, so with that in mind, here are¬†five different kinds of Halloween¬†events to try in your game.

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  • 4 tips for bringing Western casual games to Asia

    Sep 10, 2015 by Lori Smith

    When I started PopCap Asia in 2008, people thought it was crazy for a Western casual games company to try and expand into the region. Just seven years later, you’d be crazy not to try. This is true not just for bigger game companies like PopCap (now part of EA), but for small indie developers as well. Not only is China - by itself - about to be the biggest single game market in the world, but changes in game development and distribution have made Asia much more open to casual developers of all sizes.

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  • Wanna buy a duck? How to set up trading in your game

    Aug 12, 2015 by Brendan Vanous

    More and more, games are providing ways for players to interact that go beyond the simple “boom, hi there!” of a headshot. Among them, gifting and trading are some of the most powerful social features, as they foster interaction between players, and can add an extra dimension to the way the player engages with the game itself. Whether it’s giving another player a thank-you gift or engaging in a series of clever trades to get a complete set of armor you’ve been aching to try out, these mechanics provide for additional interaction which can broaden the appeal of the game to more players.

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  • How to use PlayFab’s content management API

    Jul 2, 2015

    One of the biggest benefits to having a backend for your game is the ability to make content updates to the game without having to force your players to update the game itself. There are several backend services needed to make this happen, but the most basic is a mechanism for uploading files to the backend, then efficiently downloading those files to your players, typically through a content distribution network (CDN).

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