Tickets are still available for PlayFab’s first Developer Workshop! Sign up now for 2 information-packed days all about PlayFab. Sessions will include technical talks, round-tables, case-studies, and plenty of opportunities to chat with the PlayFab team and other developers using PlayFab. The workshop is in Seattle, at the PlayFab offices, just a few blocks from Seattle’s historic Pike Place Market. Whether you’re a developer still evaluating whether PlayFab is right for your project, deep in development on your first PlayFab-powered project, or already operating your live game on the PlayFab platform, there’s content for you.
Thanks so much to everyone who came by and met with us at GDC this year. It was our first time hosting a booth on the show floor, and we really enjoyed meeting so many developers. We brought most of our backend engineers to the show, and they especially enjoyed showing off PlayFab to the various folks who stopped by. Special thanks goes out to the partners and customers who joined us in the booth — they helped make this an especially fun experience.
The video of the talk we gave at GDC together with Hyper Hippo about their hit game “AdVenture Capitalist” is now live on the GDC Vault. It’s a fun talk — among other things you’ll learn how many fraudulent transactions they see each day, how much their revenue spikes when they run an event, and just why PlayStream is so cool.
We’ve added a new section to our videos page for all the conference talks PlayFab executives give around the world. The most recent one is from last month’s IGDA Leadership Summit, where CEO James Gwertzman discussed what the game industry could learn from the military concept of “Commander’s Intent.” [youtube https://www.youtube.com/watch?v=F_0tYVyHaAQ] You can also watch past talks from James at Casual Connect Asia, AWS re:Invent, and Unite, or from Europe VP Mark Val at Unite Europe and Slush.
We’re proud to be part of the thriving startup scene here in Seattle. It’s great to be surrounded by so many other people and businesses building cool and useful new things, both in the technology sector and beyond. Part of what makes a great startup ecosystem is the ability to come together and talk about what we’ve learned from our successes and failures, plus other important issues, such as where to get the best pho.
I spent a wonderful week at the STARWEST testing conference earlier this month. The conference was excellent, and I know I’ve picked up plenty of new tips and tricks to help us at PlayFab build and run our service to our exacting standards of quality. Thank you to everyone who came to my technical talk, Integration Testing as Validation and Monitoring, which explained the cool technical pipeline behind our growing status page. Though I was initially selected as a speaker for the technical side of the conference, the highlight of my week by far was being selected to participate in the [I spent a wonderful week at the STARWEST testing conference earlier this month.
The The earlier this month brought together a great group of dynamic, diverse speakers to talk about leadership in the games industry, and I was honored to be among them. My presentation focused on how to leverage the military concept of “commander’s intent” in game companies. What do game studios have in common with military special forces? They both depend on empowering creative individuals to take initiative and make autonomous decisions, often under stress and uncertainty, while staying aligned with overall goals of an organization.
PAX Prime weekend is here and for us Seattle gamers, it’s a bit like being an Olympics host city. You want to be cool and pretend like it’s no big deal, but you also can’t help being REALLY REALLY EXCITED. We’re particularly proud that several of the games fueled by PlayFab are going to be on display at PAX this year, and we wanted to direct those of you going to the show where to find them in the busy Expo Hall.
We’re big fans of Unity and know many of our developers are as well. So when we realized we had two extra tickets to Unite 2015 Boston, we thought, let’s give them away! To win, all you need to do is tweet why you want to attend the conference and include the #PlayFab hashtag. We’ll throw all the entries into a metaphorical hat and pick two at random. We’ll also take the winners out to dinner while we’re all in Boston.
With Gamescom just two weeks away, there couldn’t be a better time to announce PlayFab’s new Berlin office. We’ve seen huge demand for our services across Europe, and having Berlin-based developer support will mean we can help our customers even more. The games industry here is definitely changing. Just a few years ago, Europe was dominated by a few big game publishers. But with the popularity of free-to-play and mobile, we’re seeing the rise of thousands of small and medium-size studios, all looking to get into the game.
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