We’ve updated Cloud Script with several changes, to make using it easier and to provide a better development experience. First, in case you missed it, we recently enabled GitHub synchronization for Cloud Script, so that you can manage your Cloud Script code with real source control tools. Definitely worth checking out. Second, we have a new Client API call, ExecuteCloudScript, which replaces the previous calling pattern of GetCloudScriptUrl followed by RunCloudScript.
When your engineering team is as lightning fast as ours is, sometimes your features get ahead of your documentation. We’ve been working hard to catch up and I’m proud to show off the first results of that effort with a new Cloud Script guide, a simplified Getting Started guide and an updated guide for Game Manager. The new Using Cloud Script guide explains how to call Cloud Script functions, how to pass information for C#, how to deserialize JSON strings, and how to use the PlayFab.