Announcements

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  • Introducing Bulk Actions and Scheduled Tasks

    Nov 28, 2016 by James Gwertzman

    Today we’re excited to be announcing the most powerful and versatile pair of LiveOps features we’ve created yet – Bulk Actions and Scheduled Tasks.

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  • Introducing API Permission Policies

    Nov 21, 2016 by Zach Stone

    We are pleased to announce PlayFab API permission policies. These allow you to enforce fine grained control over which API calls are forbidden and which are allowed. This is a powerful tool to help you prevent hacking and cheating for your game by disabling or restricting APIs which are unneeded.

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  • PlayFab SDK Now Available for Corona

    Oct 4, 2016 by Paul Gilmore

    We recently released our Lua SDK, and promised integration with the Corona game engine. We’re happy to announce that our PlayFab SDK for Corona is now available via the Corona marketplace. Quick Start:
    For a Quick-Start guide to using the Corona plugins, see our Corona readme on GitHub: https://github.com/PlayFab/LuaSdk/tree/master/Corona

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  • Introducing... Xsolla!

    Sep 29, 2016 by Melissa Benua

    PlayFab is excited to welcome Xsolla into our Add-Ons Marketplace. This payment provider joins PayPal in providing a platform-agnostic way to receive and process payments in your game – from anywhere in the world! With in-game promotions, over 100 currencies, over 600 payment options, and industry-leading anti-fraud technology, Xsolla facilitates your business in every market.

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  • Watch the day #2 Live Stream of our Developer Workshop

    Jul 29, 2016 by James Gwertzman

    Watch the live stream for day #2! Schedule for today: Building a Multiplayer Game Server for PlayFab. Marco Williams PlayStream Deep Dive. Matt Augustine Developer Case Study: Orion Project. David Prassel From Dev to Live: Game Lifecycle. Melissa Benua / Brendan Vanous Using Data to Test Effectively. Damon Danieli, Appuri PlayFab Dev/Test Process. Melissa Benua

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  • Watch the Live Stream of our first Developer Workshop: July 28-29

    Jul 26, 2016 by James Gwertzman

    Starting this Thursday at 9:00 AM PST, we will be kicking off our inaugural two-day-long PlayFab Developer Workshop. Tickets are still available, but we will also be live streaming the event for developers who cannot make it to Seattle in person. We will be sharing our roadmap, an architecture review, best practices, a live Q&A with the engineering team, and much more. Make sure to tune in this Thursday and Friday (July 28 & 29).

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  • Put an end to 'A$$W$PE wants to be your friend'

    Jul 25, 2016 by James Gwertzman

    We’re really excited about our newest marketplace add-on, from CommunitySift, which adds the ability to block display names that contain profanity. We think every game that uses the Display Name feature is going to want to turn this feature on — manual policing of your community is now a thing of the past. CommunitySift is a leader in helping keep online communities safe from trolls, cyberbullying, and abuse. Their full solution is very powerful, but requires custom engineering work, and is not typically available to small developers.

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  • Announcing Twitch Integration

    Jul 14, 2016 by James Gwertzman

    Today we’re happy to announce support for Twitch authentication with PlayFab. You can now authenticate players in your game using their Twitch credentials. We have also added four new API calls: LoginWithTwitch, LinkTwitch, UnlinkTwitch, and GetPlayFabIDsFromTwitchIDs. To use Twitch integration with PlayFab: Create your developer account on Twitch, and retrieve your Client ID. Visit the PlayFab Add-on pagefor Twitch and click “Install.” Enter your Client ID, and click “Install” again.

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  • Check out Unicorn Battle

    Jul 13, 2016 by Zac Bragg

    Unicorn Battle is a simple, yet fully-featured game, that we built to help us demonstrate the various systems and features of PlayFab. It has turned out to also be a very useful testing and debugging tool, and a great sandbox for playing with new PlayFab features. Today we are happy to release on GitHub the full source code for Unicorn Battle. Playing around with Unicorn Battle is a great way to experiment with what PlayFab can do.

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  • New and Improved Unity SDK ( Beta Preview )

    Jun 29, 2016 by Marco Williams

    One of the joys of working on the SDK team is finding better ways to improve our existing technology. And today is one of those days where I get to highlight some of the hard work that our team has been doing to keep the Unity SDK cross-platform compatible. We have a new Beta of the Unity SDK that we will be introducing today (you can find the download info at the end of this blog).

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